![]() ![]() I hope this helps other modders to keep the game going. How did you add dynamic objects to the environment, like tires to crash through etc.? Was it a case that you put in placeholder objects in Maya and the engine replaced them at runtime, or did you have some kind of naming/attributes system or something like that? I ask because I am always impressed by the loading times of each level and it seems as though there is very little initialization stuff happening for it to go so fast. This my MediaFire back up of my FlatOut 2 files shared folder. it's awesome that you only had Photoshop, 3ds Max, Lightwave and notepad! Not even Notepad++!! just blows my mind!Įnough of me gushing over the tech. we're all getting so used to games at 4GB+ and here's this amazing, beautiful racing game weighing in so low everybody thinks there must be bits missing lolĪdd to that those beautiful physics and incredibly fast load times. To think that you guys made an engine so clean and reliable as to do that blows my mind.Īnother thing I like is peoples amazement at the fact that RR:U is only 1.2GB (something like that anyway!). However, most of these cars have low strength and poor handling. These cars are the fastest in the game, outpacing both the Derby Class and Race Class. I have games that are two years old that won't run on my widescreen monitor because they don't support the resolution and games that are three years old that don't even run on Windows 7. Street Class is the third class of cars in FlatOut 2 and FlatOut: Ultimate Carnage. ![]() and ran at the highest resolution I could throw at it. after 11/12 years Rally Trophy just installed on Windows 7 with no patching etc. Oh well, there’s always next year.I posted on Twitter recently that I was amazed how robust the engine is. He’s the 2022 Newspress Editor of the year, and was nominated for the same award in the BSME and PPAs, but cruelly overlooked. Jack is an EV pioneer – he has a home charging point installed despite not having off-street parking, but is yet to trip anyone up. Jack’s writing and presenting covers an expanse of topics: road testing everything from superminis to supercars, deep-dive first looks, interviews with the biggest names in the car business and adventures in far-flung corners of the globe. Thanks for all of the helpful information. I love the game and would more than love to be able to create new content. A big wish would be to have the ability to edit FlatOut Ultimate Carnage vehicles. I have worked with the FlatOut and FlatOut 2 cars. He joined TopGear as Deputy Editor in 2015. Just wondering if there was a plugin for an available 3d editor. After miraculously achieving a first class degree in Automotive Engineering from Leeds University, and distinction in his Automotive Journalism Masters degree at Coventry University, he launched into an eight-year stint cutting his teeth at weekly car mag and website Auto Express. FOJ Community Mod - Part 4 of 4 (carpack 2 ) FOJ Community Mod Full Version 29 comments This is the Carpack2 and Community mod updates. For example: Braking - 5.4 and Acceleration - 7.8. In Flatout 2 and UC, the model for this engine is the same as what we call the Flat4, with a modern engine cover and no carburetor as most other V8 muscle cars. Every car has a different number on every section in game. And with that I will make 3 sections for them to tell about every car and about the class there. ![]() Every class has a name: 1) Derby class 2) Racing class 3) Street class. Carpack 3 will over write the cars from Carpack 1, car slots 46-90. In game, when you begin to play, you can see 3 different classes. In these high-speed races, the more damage you inflict, the better. This is the Carpack 3 for the Community Mod for Flatout 2. Jack is Editor of TopGear Magazine and a car journalist with over 15 year’s experience of driving, writing about and presenting videos on… you guessed it… cars. DRIVING THIS RECKLESS IS NO ACCIDENT But you might want to cause a few. ![]()
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